Hello,
We have been using several times the Vray Sphere Fade to add new objects in our scenes.
It always remains a problem with the diffuse within the fading : it's colored grey (as set)
So it causes a little grey 'banding' that we can't remove (unless we post prod the alpha which sometimes isn't even possible due to images boundaries - i mean we can't contract the alpha when it's on the image limits)
Why does the RGB channel can't have the regular coloration of the scene while maintaining the same alpha (which would be perfect) ?
Also why do we see calculation in the glass (that look overall white) ?
Thank you very much
SMaX
We have been using several times the Vray Sphere Fade to add new objects in our scenes.
It always remains a problem with the diffuse within the fading : it's colored grey (as set)
So it causes a little grey 'banding' that we can't remove (unless we post prod the alpha which sometimes isn't even possible due to images boundaries - i mean we can't contract the alpha when it's on the image limits)
Why does the RGB channel can't have the regular coloration of the scene while maintaining the same alpha (which would be perfect) ?
Also why do we see calculation in the glass (that look overall white) ?
Thank you very much
SMaX
Comment