If this is your first visit, be sure to
check out the FAQ by clicking the
link above. You may have to register
before you can post: click the register link above to proceed. To start viewing messages,
select the forum that you want to visit from the selection below.
Exciting News: Chaos acquires EvolveLAB = AI-Powered Design.
To learn more, please visit this page!
New! You can now log in to the forums with your chaos.com account as well as your forum account.
The rocks are far away from the origin. MA, shadow bias does work but then I loose "correct" shadows. ie. something like VRayFur wouldn't even cast shadow.
I was getting some funky shadow results similar to this when I was duplicating the max standard camera in the scene. I changed to vray phys cam and the problems dissappeared. If you're already using vray phys cam then just ignore me...
---------------------------------------------------
MSN addresses are not for newbies or warez users to contact the pros and bug them with
stupid questions the forum can answer.
I'm having similar results using a vray sun. I've been able to trace some of the problems to the fog level. It seems that if it were set to anything other than 1.0 with white as the color, I would get those kind of shadow artifacts. I'll have to send along some test images on Monday.
Here is the shadow artifact I am experiencing. My scene is lit with a vray sun and sky and both renders are using a vray material with the default settings. The only difference is that the fog color is different. I ran into this because my real shaders for this object were using translucency so my material included refraction and fog.
Translucency tends to show this for low-poly objects; the normal phong interpolation does not work in this case, as the fog depends on the length of rays actually traced under the given geometry.
Are you referring to the bdrf in this case? Because the default is blinn and this object is also pretty heavily turbosmoothed. And the material I have in my sample has no refraction or translucency applied.
Comment