I've only come across this a few times, and yes I can fix it with the sun shadow bias, but then light goes where it shouldn't. Anyone have any tips?
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Originally posted by duke2 View PostI've only come across this a few times, and yes I can fix it with the sun shadow bias, but then light goes where it shouldn't. Anyone have any tips?
...seems to be a large outdoor-scene...
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looks like shadow bias is not working...if you cant get rid of those artifacts by adjusting it?Dmitry Vinnik
Silhouette Images Inc.
ShowReel:
https://www.youtube.com/watch?v=qxSJlvSwAhA
https://www.linkedin.com/in/dmitry-v...-identity-name
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I was getting some funky shadow results similar to this when I was duplicating the max standard camera in the scene. I changed to vray phys cam and the problems dissappeared. If you're already using vray phys cam then just ignore me...
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just subdivide those meshes then as vlado said.Dmitry Vinnik
Silhouette Images Inc.
ShowReel:
https://www.youtube.com/watch?v=qxSJlvSwAhA
https://www.linkedin.com/in/dmitry-v...-identity-name
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I'm having similar results using a vray sun. I've been able to trace some of the problems to the fog level. It seems that if it were set to anything other than 1.0 with white as the color, I would get those kind of shadow artifacts. I'll have to send along some test images on Monday.
V Miller
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Here is the shadow artifact I am experiencing. My scene is lit with a vray sun and sky and both renders are using a vray material with the default settings. The only difference is that the fog color is different. I ran into this because my real shaders for this object were using translucency so my material included refraction and fog.
V Miller
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Translucency tends to show this for low-poly objects; the normal phong interpolation does not work in this case, as the fog depends on the length of rays actually traced under the given geometry.
Best regards,
VladoI only act like I know everything, Rogers.
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