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Z Depth - Alpha

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  • Z Depth - Alpha

    When I render leaves with opacity maps I've noticied that in Z depth buffer is getting wrong with alpha section of leaves.
    It's some kind of bug or I've been missing something?




    Alex
    www.visumporec.com

  • #2
    I think z buffer will always see them as flat rects, never as rounded leaves, since it doesn't work with transparency. For instance a glass object will be like a matte object and it won't show anything behind it. Though, these black outlines of a leaf are strange.
    www.hrvojedesign.com

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    • #3
      I remember Vlado said it will be corrected in the next release of Vray.
      But I don't know when it'll be released.

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      • #4
        Thx guys for help, cs2010 thats sounds good....
        Maybe Vlado can say something about?
        www.visumporec.com

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