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You cannot do that currently, as the fur is generated only at render time; further on, proxies can only store triangle meshes, while the fur is a custom raytraced primitive (it's not triangles, but line segments).
Thanks for the response, so it isn't possible "currently" may by in a next release ?
Yes instinct that's true, but I really love the look of my current vrayfur and tried yesterday to do the same with hair and fur and didn't achieve it like I would like. Will try harder another day when I will have time
To me, the advantage of vrayfur is just that - it doesn't load fully in memory when rendering, but only when needed, and then just that part. Even if you proxy vrayfur, it would load fully since it would be saved as mesh. The same with MAX hair and fur.
Well arent proxies loaded dynamically ? vlado ? And the same is not valid for max hair. As max hair is buffer rendered and hence uses incredible amounts of RAM.
I meant the MAX is the same - meaning it will fully load into RAM. Proxies work when there are a lot of instances. If there is only one huge instance, it's the same as not having the proxy for rendering (I believe). It's only better for your scene when you work with it, shorter saving time, and faster scenes.
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