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How to avoid specular jaggies with clamping unchecked

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  • How to avoid specular jaggies with clamping unchecked

    Hi Guys,

    Im currently rendering out various interior shots of an aircraft cabin. I have read that you gain more control over a 32bit float image so I made sure that clamping was not checked. So now I have the problem of jaggies on all the edges of objects where the sun is very bright.

    How do other users of vray and 32bit float tackle this problem ?

    Also, apart from exposure, what benefits do I have for using 32bit float ? Assuming the exposure for the image is looking good and wont be changed in post, is there any reason to use 32bit float ?

    Cheers
    Regards

    Steve

    My Portfolio

  • #2
    In general, you solve this with a slight bloom or glare effect in post.

    You can also sort of simulate this using the Blend AA filter with a relatively large radius, but of course the blurring will also bring down the HDR range.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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    • #3
      ok cheers for that. I'll probably do the bloom in post.
      Regards

      Steve

      My Portfolio

      Comment


      • #4
        Originally posted by stevesideas View Post
        ...the problem of jaggies on all the edges of objects where the sun is very bright.
        Normally I exclude bright light-sources from affecting specular and / or reflection. This reduces jaggies especially in very small geometry-details. This is not possible with a sunlight...

        ...but maybe you make the sun invisible?

        I also use a shellac-material to override the VRay-material-speculars.

        Sascha

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        • #5
          Originally posted by Sascha Selent View Post
          Normally I exclude bright light-sources from affecting specular and / or reflection. This reduces jaggies especially in very small geometry-details. This is not possible with a sunlight...

          ...but maybe you make the sun invisible?

          I also use a shellac-material to override the VRay-material-speculars.

          Sascha
          Good God that must hit your rendertimes! From my limited tests, shellac resulted in exponentially higher times.

          Vlado is right though, the jaggy speculars are because they're such high values. Spit out a VRaySpecular element, do a gaussian blur of between 0.5-4.0 and put it on the top of your rendering in Screen or Linear Burn mode.

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          • #6
            Originally posted by duke2 View Post
            Good God that must hit your rendertimes!
            Hm, yes, it renders longer, but not that crazy.

            But this is something for the wishlist: standard-speculars with multi-layer-control for the VRay-material. I do quite often have to exclude lights from specular/reflection because of too heavy speculars.

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            • #7
              I dont understand why it would be that hard to create a specular bloom option that was defined by the light intensity on the objects..with a bit of control too obviously
              Regards

              Steve

              My Portfolio

              Comment


              • #8
                Originally posted by stevesideas View Post
                I dont understand why it would be that hard to create a specular bloom option that was defined by the light intensity on the objects..with a bit of control too obviously
                You can already do that with the Lens Effect render effect for 3ds Max, quite easily and with lots of control.

                Best regards,
                Vlado
                I only act like I know everything, Rogers.

                Comment


                • #9
                  Originally posted by Sascha Selent View Post
                  I do quite often have to exclude lights from specular/reflection because of too heavy speculars.
                  If you need to do this often, then something is wrong either with your materials or your lights set up; it would be much better to set up everything properly than to constantly have to resort to workarounds.

                  Best regards,
                  Vlado
                  I only act like I know everything, Rogers.

                  Comment


                  • #10
                    Originally posted by vlado View Post
                    You can already do that with the Lens Effect render effect for 3ds Max, quite easily and with lots of control.

                    Best regards,
                    Vlado
                    I tried using this method in vfb, but it doesnt seem to work. Thats really where I would like it. Also, do the max glow effects work with 32 bit images ?
                    Regards

                    Steve

                    My Portfolio

                    Comment


                    • #11
                      Better off doing that in post, think I will try that pass, rarely run into this but might be a nice look to add.
                      Two heads are better than one ...
                      ....but some head is better than none.....

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                      • #12
                        Originally posted by stevesideas View Post
                        I tried using this method in vfb, but it doesnt seem to work. Thats really where I would like it. Also, do the max glow effects work with 32 bit images ?
                        Hm, not really, for both of these. But, we are working on it (not with the 3ds Max Lens Effects of course)

                        Best regards,
                        Vlado
                        I only act like I know everything, Rogers.

                        Comment


                        • #13
                          Originally posted by vlado View Post
                          Hm, not really, for both of these. But, we are working on it (not with the 3ds Max Lens Effects of course)

                          Best regards,
                          Vlado
                          WOW! Will we see it on SP3?
                          www.thefakeworld.net is back!

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                          • #14
                            Not for SP3, most likely, as it requires substantial changes to the VFB, which are not appropriate for a service pack.

                            Best regards,
                            Vlado
                            I only act like I know everything, Rogers.

                            Comment


                            • #15
                              I do like these little hints that Vlado gives away occasionally
                              Regards

                              Steve

                              My Portfolio

                              Comment

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