Having a problem with creating an animation using irr map for primary bounces and lc for secondary.
The lc and irr maps are precalculated on one machine using flythrough and multiframe incremental repectively. Then distributed between the two render nodes (using the same path names of course) and I end up with chunks of render missing. (see image below)
If I use the precalced lc map for rendering of primary and secondary bounces then this problem disappears, so there seems to be something wrong with the precalc'ed irr map. It's really odd because I've used this exact same method successfuly for two previous animations (but using different scenes). I've even tried re-calculating the irr map but with exactly the same problems.
This doesn't seem to happen at all with still images rendered with single frame irr map.
Anyone got any ideas as to what could be up?
Regards,
Rob.
The lc and irr maps are precalculated on one machine using flythrough and multiframe incremental repectively. Then distributed between the two render nodes (using the same path names of course) and I end up with chunks of render missing. (see image below)
If I use the precalced lc map for rendering of primary and secondary bounces then this problem disappears, so there seems to be something wrong with the precalc'ed irr map. It's really odd because I've used this exact same method successfuly for two previous animations (but using different scenes). I've even tried re-calculating the irr map but with exactly the same problems.
This doesn't seem to happen at all with still images rendered with single frame irr map.
Anyone got any ideas as to what could be up?
Regards,
Rob.
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