Hey all, I'm having some problems with vray reflections. My scene has an image as MAX's environment map and then a VRaySky for the GI environment override. The issue I am having is with the Reflection in some windows. When the Reflection/refraction environment override, when I use the VRaySky for reflections, it works fine. However, if I change the Reflection/refraction environment override to anything besides VRaySky (this includes bitmaps, VRayMaps, VRayHDRI) the reflections behave strangely. Geometry behind the glass that's normally occluded by reflections is rendered in front of the reflection. In addition, there's a black outline in reflections wherever geometry meets the environment map.
Here's an image of what's happening.
Has anyone else had this issue or been successful using any map besides VRaySky as the reflection override?
Here's an image of what's happening.
Has anyone else had this issue or been successful using any map besides VRaySky as the reflection override?
Comment