Hello.
When using interpolation for refractions and DR some buckets render diferrent.
I think this is the same old issue I posted here:
http://www.chaosgroup.com/forums/vbu...floating+point
The problem is that use interpolation is very usefull em lots of situations because for the same needed result I have one fourth the render time...
From previous test I found that geometry containing "floating point" numbers could be th
e problem and Vlado acknowledge it.
Vlado was so king to mail a fix by that time but DR didn't work with it.
Sometimes this problems doesn't arrise but whem it does it's very dificult to find where it cames from and usually disable interpiolation and have rendertimes triplicated...not good.
Is this going to be definetly fixed?
Thanks
PS: I use a translucent acrilic like material for the surrounding buildings volumes of the architectural object. Sometimes this volumes fill a large area of the image and thus disabling interpolation is a severe hit in rendertimes...
Also some interior materias like a wood floor benifict from it...and besides faster sometimes the intepolation smothness is also a plus.
When using interpolation for refractions and DR some buckets render diferrent.
I think this is the same old issue I posted here:
http://www.chaosgroup.com/forums/vbu...floating+point
The problem is that use interpolation is very usefull em lots of situations because for the same needed result I have one fourth the render time...
From previous test I found that geometry containing "floating point" numbers could be th
e problem and Vlado acknowledge it.
Vlado was so king to mail a fix by that time but DR didn't work with it.
Sometimes this problems doesn't arrise but whem it does it's very dificult to find where it cames from and usually disable interpiolation and have rendertimes triplicated...not good.
Is this going to be definetly fixed?
Thanks
PS: I use a translucent acrilic like material for the surrounding buildings volumes of the architectural object. Sometimes this volumes fill a large area of the image and thus disabling interpolation is a severe hit in rendertimes...
Also some interior materias like a wood floor benifict from it...and besides faster sometimes the intepolation smothness is also a plus.
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