I have a problem! I am making a 1000 frame animation. Last night i rendered out my irridiance maps in animation (prepass) mode. Now when using my stored irridiance maps the rendertime per frame has actually doubled. This is really weird, it only has to render the image but takes two times longer compared to rendering an image with the irr map set to single frame.
I hope i explained my problem well enough for anybody to come up with a answer because i'm on a deadline!
this is a frame from the animation
I hope i explained my problem well enough for anybody to come up with a answer because i'm on a deadline!
this is a frame from the animation
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