Hi all,
I'm currently being working on the lighting part of a internal dome pool.
Since the beginning I have some stranges problems with the way the light behave.
I have modeled all my model in real world scale and here is a exemple of what I have done so far.


But I have a big problem, the light doesn't spread as far as would like.
I have tried all my hard to do it work with vraylight (because I really like them) but couldn't be able to achief what I wanted.
So I have tried to do it with normal standard light and that some close look of what "spread light" I would like to have.

But I have really some big issues with thoses lights.
Green lines for render problems, some leaks of lights, don't understand why.
I used the universal rendering parameters for this image and the lightcache is just not cool. Even at 3000 (like this images above). With Brute force as second bounce I have no more problem but say hello to rendertime.
Red lines show the way I have to put my standard light to have something somehow good for the center of the image, but doesn't go when you see it from the side.

Now, The real problem :
(that's the render with only 1 light slide)

How does it come that the light spread like that, and, how can I do that the light spread more like the standard light with the Vraylights ?
I think I have a cool image (on the top) with vraylights but have to get the light spread much more... (client ask).
And I'm already rendering with the gama to 2,2 ... ! (With the wonderful script of lastpixel.)
I'm really stuck and I would like to have another point of view.
I can give a slight part of the max if need.
Thanks in advance,
Stan
3LP Team
I'm currently being working on the lighting part of a internal dome pool.
Since the beginning I have some stranges problems with the way the light behave.
I have modeled all my model in real world scale and here is a exemple of what I have done so far.


But I have a big problem, the light doesn't spread as far as would like.
I have tried all my hard to do it work with vraylight (because I really like them) but couldn't be able to achief what I wanted.
So I have tried to do it with normal standard light and that some close look of what "spread light" I would like to have.

But I have really some big issues with thoses lights.
Green lines for render problems, some leaks of lights, don't understand why.
I used the universal rendering parameters for this image and the lightcache is just not cool. Even at 3000 (like this images above). With Brute force as second bounce I have no more problem but say hello to rendertime.
Red lines show the way I have to put my standard light to have something somehow good for the center of the image, but doesn't go when you see it from the side.

Now, The real problem :
(that's the render with only 1 light slide)


How does it come that the light spread like that, and, how can I do that the light spread more like the standard light with the Vraylights ?
I think I have a cool image (on the top) with vraylights but have to get the light spread much more... (client ask).
And I'm already rendering with the gama to 2,2 ... ! (With the wonderful script of lastpixel.)
I'm really stuck and I would like to have another point of view.

I can give a slight part of the max if need.
Thanks in advance,
Stan
3LP Team
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