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irradiance map seems not to be loaded

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  • irradiance map seems not to be loaded

    hi

    when we try to use animation rendering something very weird occurs and render imap in black
    A yes, method(described below work a lot of times, but a few times this happens) works very well
    B files exist, and they weight 5mb each one.. then they are not empty
    C is the same camera, same geometry than prepass scene
    D yes, rendering irradiance map single frame and lightcache has good lighting results

    i am attaching 3 frames
    A the animation rendering starts with the B frame, calculating single frame in olightcache
    B the lightcache process
    C a sample of the single frame rendering

    the trouble is, the method works (yes, but i need to try where is the trouble in getting irradiance map that returns black spots to rendering)

    to ensure it, i did a test with a lot of possible troubles :
    A moving a object after animation prepass :: ok the object appears weird but the scene renders well in other parts
    B moving camera, changing angle : ok, no problem
    C deleting some files of the irradiance map files, such as the impa of the frame 26, 100 and 125.. ok, not problem, vray interpolates between them
    D there is somenthing that is making that those imap in black appears

    could anyone help me???

    thanks guys

    :::::::::::::::::::::::::::::::::::::::::::::::::: :::::::::::::::::::::::::::::::::::::::::::::::::: ::

    method we use and it works very well
    we are using this method with successful results for animation with characters

    stepA
    irradiance map / high settings /animation prepass / saved
    lightcache / lowest settings / flythrough / not saved

    stepB
    irradiance map / animation rendering
    lightcache / highest settings / single frame

    why?

    1st, you cannot save an animated lightcache
    2nd, if you save lightcache and during rendering, vray cannot find in lightcache data to render a glossy reflection WILL USE BRUTE FORCE and rendering will last 10 times more
    3rd if you calculate lightcache in single frame with very high settings you are spending a few seconds or minutes instead of 10 times more rendering from a lightcache saved file and rendering glossies internally with brute force
    Attached Files

  • #2
    Have you made any changes to the scene after calculating the animated irradiance maps?

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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    • #3
      hi vlado

      after this problem, i tried in a simpler scene to move objects, change lighting, cameras, resolution, etc, and it's very stable even, then the trouble was in other place.. but whatever, i calculate the prepass again and that's all, everything is rendered

      thx

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