Hi
I have a problem with light leaks, when using irradiance map and light cache. No matter how high the settings are, the problem remains. When using brute force as secondary, the problem is solved, however I cant use it as its very slow and doesn't illuminate the scene properly.
I tried remodelling the walls, checked objects for open geometry and so forth. Any ideas?
Thanks
I have a problem with light leaks, when using irradiance map and light cache. No matter how high the settings are, the problem remains. When using brute force as secondary, the problem is solved, however I cant use it as its very slow and doesn't illuminate the scene properly.
I tried remodelling the walls, checked objects for open geometry and so forth. Any ideas?
Thanks
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