hi there,
i face a problem with artefacts on my balcony balustrade, over all in the houses i the back
i use a material with opacity map there. with "medium settings" (medium preset - noise treshhold 0,005), i get nice results and good rendertimes for my scene, but artefacts on the balcony balustrade. i can handle that with higher settings (high preset - 0,002 noise treshhold) for the price of much higher rendertimes.
question: can i define higher settings, material- or object wise, as i can handle it with the subdivisions for refl - refr?
thx
i face a problem with artefacts on my balcony balustrade, over all in the houses i the back
i use a material with opacity map there. with "medium settings" (medium preset - noise treshhold 0,005), i get nice results and good rendertimes for my scene, but artefacts on the balcony balustrade. i can handle that with higher settings (high preset - 0,002 noise treshhold) for the price of much higher rendertimes.
question: can i define higher settings, material- or object wise, as i can handle it with the subdivisions for refl - refr?
thx
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