I have this scene with a bottle using blend to mask the text from the glass material.
It's working fine in one camera view but when I change to a different camera it just wont render. I have concluded that it has to do with a frosted glass material I'm using.
So far it will do the GI paths ok and it look good so far but the rendering stage just work.
The frosted glass has a Glossiness of 0.85 and if I set it to 1 it will render.
Any ideas?
It's working fine in one camera view but when I change to a different camera it just wont render. I have concluded that it has to do with a frosted glass material I'm using.
So far it will do the GI paths ok and it look good so far but the rendering stage just work.
The frosted glass has a Glossiness of 0.85 and if I set it to 1 it will render.
Any ideas?
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