Hi guys,
Im doing an internal scene. There are moving objects in it. I have rendered out the entire animation initially using bruteforce/lightcache, but there was some bad flickering on the same parts of the render throughout the animation. I decided to just re-do these sections using irrmap/bruteforce, but there is still noticeable flickering. Any ideas what may be causing this.
Quick question. Should I be pre-calcing for these type of animations..whether im using lightache/bruteforce irrmap/bruteforce ? I was on the understanding that the calcs should be done on the fly when using brute force and there are moving objects in the scene....
I need to get these animations done before Monday...so any help asap would be really appreciated.
Im doing an internal scene. There are moving objects in it. I have rendered out the entire animation initially using bruteforce/lightcache, but there was some bad flickering on the same parts of the render throughout the animation. I decided to just re-do these sections using irrmap/bruteforce, but there is still noticeable flickering. Any ideas what may be causing this.
Quick question. Should I be pre-calcing for these type of animations..whether im using lightache/bruteforce irrmap/bruteforce ? I was on the understanding that the calcs should be done on the fly when using brute force and there are moving objects in the scene....
I need to get these animations done before Monday...so any help asap would be really appreciated.
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