hi, when i render one scene with dr it makes a bucket grid. master buckets are lighter than slave buckets. it makes just on some parts of image, there is no visible border between parts with same buckets and different one.
i tried to use just one material, and it still makes this checker, so it cannot be some missing map.
finally i found out that it is gi problem. (it was allright without gi).
when i use irr map with lightcache it works fine. but when i use brute force with light cache or brute force with brute force it makes different buckets. but when i use brute force and no secondary bounces it is fine again.
when i switch master with slave it works absolutely the same, master is still lighter... so on the same machine is different result if it works like master or slave.
did anyone have this problem, is there solution? any tips?
thx. fisla.
i tried to use just one material, and it still makes this checker, so it cannot be some missing map.
finally i found out that it is gi problem. (it was allright without gi).
when i use irr map with lightcache it works fine. but when i use brute force with light cache or brute force with brute force it makes different buckets. but when i use brute force and no secondary bounces it is fine again.
when i switch master with slave it works absolutely the same, master is still lighter... so on the same machine is different result if it works like master or slave.
did anyone have this problem, is there solution? any tips?
thx. fisla.
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