Hello, does anybody have an idea where those strange patterns on my glass come from?
I just can't figure it out...
Material settings:
refl. / refr. glossiness = 1, fresnel ior 1.6, max depth 10, options: reflect on backside
Render settings (rendered with hdri (vray dome light)):
no reflective gi caustics, 1.bounces irr map. 2.bounces brute force, dmc sampler: adaptive amount: 0.85, noise threshold: 0.002, min samples: 8
I also enhanced my "Secondary rays bias" on the global switches rollout, but the result wasn't any better.
Thanks for any help!
I just can't figure it out...
Material settings:
refl. / refr. glossiness = 1, fresnel ior 1.6, max depth 10, options: reflect on backside
Render settings (rendered with hdri (vray dome light)):
no reflective gi caustics, 1.bounces irr map. 2.bounces brute force, dmc sampler: adaptive amount: 0.85, noise threshold: 0.002, min samples: 8
I also enhanced my "Secondary rays bias" on the global switches rollout, but the result wasn't any better.
Thanks for any help!
Comment