hi
i was trying to use a falloff type to control a reflection shader and diffuse shader blending two bitmaps depending on the angle of the camera but... it seems like vray is not understanding it
im using gamma 2.2 in 3dsmax as default for my scenes and vray gamma in 1.0, troubles seem to come from it or maybe from vray
have you find out what's going on this kind of scenes?
thanks in advance
i was trying to use a falloff type to control a reflection shader and diffuse shader blending two bitmaps depending on the angle of the camera but... it seems like vray is not understanding it
im using gamma 2.2 in 3dsmax as default for my scenes and vray gamma in 1.0, troubles seem to come from it or maybe from vray
have you find out what's going on this kind of scenes?
thanks in advance
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