I have Material A - a complex shader setup, and Material B - a baked version of this. Why is it that, when I put Mat A in the base slot of a BlendMtl, and Mat B in slot 1 with 100% opacity, it renders ALOT slower than if I were to just use Mat B on it's own? Why is VRay doing any material blending/extra calculations at all if it's 100%?
Announcement
Collapse
No announcement yet.
VRayBlendMtl question
Collapse
X
Comment