I am using 3D displacement grass for an exterior scene and getting some weird geometric patterns showing up. Not sure what's going on here. Hopefully someone can help out. I'll post the settings, mesh, etc. so all the information is available.
The reason for using the 3D displacement is because I have a large mix map for the grass/mulch and a small map for the actual displacement map. Both need to use different UVW mapping channels.
If anything looks wrong here, or if there's a different method of doing this, I'm open for suggestions.
Thanks!
peakyfreak
The reason for using the 3D displacement is because I have a large mix map for the grass/mulch and a small map for the actual displacement map. Both need to use different UVW mapping channels.
If anything looks wrong here, or if there's a different method of doing this, I'm open for suggestions.
Thanks!
peakyfreak
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