I'm using 2D mapping, filter texmap checked with filter blur at .001
Amount, 0.4mm
Shift 0.0mm
Resolution 1024
Precision 8
It's giving me the quality I want, only black is also being bumped out a little. The image I am using is 16bit, if that makes a difference for this, but I have confirmed that the tiff is actually 0,0,0 where it is black, and 1.0,1.0,1.0 for white.
Anyone know why it's doing this?
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edit:
Just for $%^s and giggles I though I should try shifting the map exactly opposite the amount it should go out. That cause it to stop bumping out where it shouldn't. It's giving me the results I expected now, but I don't understand why.
Anyone care to explain why? I'm drawing a blank here.
Amount, 0.4mm
Shift 0.0mm
Resolution 1024
Precision 8
It's giving me the quality I want, only black is also being bumped out a little. The image I am using is 16bit, if that makes a difference for this, but I have confirmed that the tiff is actually 0,0,0 where it is black, and 1.0,1.0,1.0 for white.
Anyone know why it's doing this?
___________________________________
edit:
Just for $%^s and giggles I though I should try shifting the map exactly opposite the amount it should go out. That cause it to stop bumping out where it shouldn't. It's giving me the results I expected now, but I don't understand why.
Anyone care to explain why? I'm drawing a blank here.
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