Hy there,
we are working on a huge car scene, with lots of technic like engine, chassis and stuff like that. The scene is separated in many different scenes. All these different scenes are about 500MB in MAX with at least 2-5mio polygons.
What I would like to know: Did anybody invent a workflow handling such a huge amount of polygons? Sure, XRef is a solution, but it´s not as handy, as I expected. How about VRay Proxies?
Just generally speaking, but I am interested in organising this monster. Right now, opening the engine scene takes about 10minutes. Amazingly VRay can render this without a problem…
Help would be nice...D.
we are working on a huge car scene, with lots of technic like engine, chassis and stuff like that. The scene is separated in many different scenes. All these different scenes are about 500MB in MAX with at least 2-5mio polygons.
What I would like to know: Did anybody invent a workflow handling such a huge amount of polygons? Sure, XRef is a solution, but it´s not as handy, as I expected. How about VRay Proxies?
Just generally speaking, but I am interested in organising this monster. Right now, opening the engine scene takes about 10minutes. Amazingly VRay can render this without a problem…
Help would be nice...D.
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