Hey there,
i ran across this problem quite a few times already and finally managed to do a generic recreation to nail it down.
I get severly visible Edges with Lights coming from flat angles on a surface with bump.
In the example it's a simple Polyshape with a default VRayMaterial that has a Specklemap added as bump.
The Cylinder has a basic gray VRayMaterial with some glossy reflection.
My first thought was to tweak the light bias. But even tho that helps (edges are still visible even tho a lot less) it introduces HEAVY banding artifacts. (See image 2)
Any ideas ??
Regards,
Thorsten
i ran across this problem quite a few times already and finally managed to do a generic recreation to nail it down.
I get severly visible Edges with Lights coming from flat angles on a surface with bump.
In the example it's a simple Polyshape with a default VRayMaterial that has a Specklemap added as bump.
The Cylinder has a basic gray VRayMaterial with some glossy reflection.
My first thought was to tweak the light bias. But even tho that helps (edges are still visible even tho a lot less) it introduces HEAVY banding artifacts. (See image 2)
Any ideas ??
Regards,
Thorsten
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