I have an area of paving that I am displacing with 2D displacement using a Bercon Tile map in the Texmap slot. I am using the same Bercon 'layout' map in the diffuse channel, but have textures in for the tile and joint slots of the Bercon map. When I render, the maps don't seem to align properly with the displaced geometry - at least I think that's what it is anyway: some of the joints are 'filled in'.
I have read a note that talks about using explicit mapping to get things to align. Could anyone explain this a little more? I'm effectively using Real World Mapping for my textures.
I have read a note that talks about using explicit mapping to get things to align. Could anyone explain this a little more? I'm effectively using Real World Mapping for my textures.
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