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  • VRay lights

    Hi,

    I'm in the middle of an interior view using the sun/sky and physical camera. I've added a number of VRay plane lights inside the glazed facade, but the scene had become darker and more orange - is this correct?

    I would have thought that the interior would become brighter?

    Any pointers as to how to use these lights would be much appreciated.

    Thanks

  • #2
    Are the plane lights set to invisible?
    Check out my models on 3dOcean

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    • #3
      Yes they are.

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      • #4
        Affect shadows ?
        Natty
        http://www.rendertime.co.uk

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        • #5
          There is no affect shadows. There is a cast shadows, but I assume this means it will geneate shadows from other objects as it is a light.

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          • #6
            sorry i mean for the glass dude .. for the light to pass through the glass you need to tick affect shadows.. but you probably know that.
            Natty
            http://www.rendertime.co.uk

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            • #7
              Sorry. Yes, the glass has affect shadows selected. It's the plane lights that are causing the issue. If there are no plane lights in the scene, just the sun, the scene is brighter.

              Seems to me that even if the lights were set with a very low multiplier (say 2 or 3) the scene should still be lighter than with no lights.

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              • #8
                Yes very odd, do you have a sample scene ?
                Natty
                http://www.rendertime.co.uk

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                • #9
                  I'll see what I can do. Thanks for you're help bythe way.

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                  • #10
                    A scene would be good, it's hard to understand what goes on from the description.

                    Best regards,
                    Vlado
                    I only act like I know everything, Rogers.

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                    • #11
                      I just tried to replicate the problem in a test scene, but couldn't. Plane lights made the scene brighter as you'd expect. Even with a multiplier of 0 there was no negative impact on light levels. Stumped.
                      Check out my models on 3dOcean

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                      • #12
                        Here's a test scene. Differing results with the plane light on or off.
                        Attached Files

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                        • #13
                          Taking a look now and experiencing the same problem. Even when recreating the scene from scratch. Things I have noticed are:

                          1. Standard cam doesn't have this problem, only physical cam.
                          2. If you turn the light on and put intensity to 0 it renders fine.

                          I'll post more if and when I figure it out.
                          Check out my models on 3dOcean

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                          • #14
                            Originally posted by stef.thomas View Post
                            I just tried to replicate the problem in a test scene, but couldn't. Plane lights made the scene brighter as you'd expect. Even with a multiplier of 0 there was no negative impact on light levels. Stumped.
                            I tried this as well in max 9 using sp3 and got results just like tct's test scene in 2009. Regarding setting the light to '0', I think that actually turns the light off - same as unchecking the "on" box. (I think there was an issue before since the light on/off value can't be animated so someone animated it down to zero but vray was still processing the light and it took ages to render).

                            Anyways, back to this scene, it appears that the vray light is not letting any GI through. If you expand the light to be the size of the room (like a cutting plane) you can clearly see where the GI is stopped by the light. Direct light, like the sun, goes right through it however. Also, unchecking "affect diffuse" in the light allows the GI through (it doesn't light the room up either then!).
                            www.dpict3d.com - "That's a very nice rendering, Dave. I think you've improved a great deal." - HAL9000... At least I have one fan.

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                            • #15
                              Originally posted by stef.thomas View Post
                              1. Standard cam doesn't have this problem, only physical cam.
                              I can still see it in the standard cam, it's just less noticeable because the intensity of the sun and the light are closer ( I assume you lowered the sun's intensity).
                              www.dpict3d.com - "That's a very nice rendering, Dave. I think you've improved a great deal." - HAL9000... At least I have one fan.

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