Hi,
As far as I've understood, a material with 100% white diffuse and no reflection should be identical to a material with 100% reflection and zero glossiness (if they're rendered with enough samples, GI, etc).

I made a simple scene to test this but apparently VRay can't reproduce diffuse reflectance with zero glossiness reflections as ball 5 should look somewhat identical to ball 6.
The above scene consists of a ground plane, a single VRayLight, the balls and a VRayPhysicalCam rendered with light cache for secondary GI and irradiance map for primary GI with the "High"-preset.
So what's up with this? Have I misunderstood something, done the test scene wrong or does the VRayMaterial have some sort of optimization which causes physically inaccurate results?
As far as I've understood, a material with 100% white diffuse and no reflection should be identical to a material with 100% reflection and zero glossiness (if they're rendered with enough samples, GI, etc).

I made a simple scene to test this but apparently VRay can't reproduce diffuse reflectance with zero glossiness reflections as ball 5 should look somewhat identical to ball 6.
The above scene consists of a ground plane, a single VRayLight, the balls and a VRayPhysicalCam rendered with light cache for secondary GI and irradiance map for primary GI with the "High"-preset.
So what's up with this? Have I misunderstood something, done the test scene wrong or does the VRayMaterial have some sort of optimization which causes physically inaccurate results?
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