Hi Folks,
I've started using passes and multi mattes a lot more, largely for integration of backgrounds and what not and one thing I notice is a lot of the time I'm getting render elements that have a lot of sampling issues - for example in this element you can see that it starts breaking up on objects which are using the same materials in different areas - originally I though it was some kind of reflection of reflections type of thing but it seems inconsistent - more annoying is having a multi matte element where a straight edge gets broken and fizzy. I'm using fairly high aa (mitchell 1,12 and dmc thresh 0.003) which should cover multi matte sampling amply - any ideas on what might be causing it? Is vray having a hard time on areas that are getting quite weak amounts of reflection for example and doing a bad job of separating them?
Cheers!
John
I've started using passes and multi mattes a lot more, largely for integration of backgrounds and what not and one thing I notice is a lot of the time I'm getting render elements that have a lot of sampling issues - for example in this element you can see that it starts breaking up on objects which are using the same materials in different areas - originally I though it was some kind of reflection of reflections type of thing but it seems inconsistent - more annoying is having a multi matte element where a straight edge gets broken and fizzy. I'm using fairly high aa (mitchell 1,12 and dmc thresh 0.003) which should cover multi matte sampling amply - any ideas on what might be causing it? Is vray having a hard time on areas that are getting quite weak amounts of reflection for example and doing a bad job of separating them?
Cheers!
John
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