i haven't rendered an animation with vray a long time ago and now got some problems with precalced irradiancemap on an hemispheric sky geometry.
i now my settings might be a bit low but isn't there a possibility to avoid these black marks where the irradiance map doesn't have enough information, and why are these marks smaller even if the irradiancemap isn't that detailed (calculated every 4. frame)???
i now my settings might be a bit low but isn't there a possibility to avoid these black marks where the irradiance map doesn't have enough information, and why are these marks smaller even if the irradiancemap isn't that detailed (calculated every 4. frame)???
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