hi, i'd like to ask, if there are any restrictions in vray, concerning mirrored UV's when rendering passes.
the FULL path is always rendered correct. but the shadow patch give us a white color on one side of the character, we have to render.
since these chars have the UV's we also use in our gameengine, they are mirrored.
the material has a vraynormalmap in the bump slot.
the FULL path is always rendered correct. but the shadow patch give us a white color on one side of the character, we have to render.
since these chars have the UV's we also use in our gameengine, they are mirrored.
the material has a vraynormalmap in the bump slot.
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