Hi,
I'm making a terrain material. The base is mixture of dirt materials, and the first blend is a grass material that has a bitmap in its displacement material slot. It's blended through black and white bitmap with splotches. The thing is that displacement is not activated. When I apply just this second material (grass) to my terrain, displacement is rendered, but when it's a part of blend material it doesn't. Any way to fix this?
I'm making a terrain material. The base is mixture of dirt materials, and the first blend is a grass material that has a bitmap in its displacement material slot. It's blended through black and white bitmap with splotches. The thing is that displacement is not activated. When I apply just this second material (grass) to my terrain, displacement is rendered, but when it's a part of blend material it doesn't. Any way to fix this?
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