Hi,
I have come across this issue when adding a people MS pass to a base render.
The people are having shadows from all lights, even behind walls, cast.
I'm not sure if I'm being clear so have made some example images to show what I mean!!
Ignoring that fact that the expected image has the wrong gamma! if you add the expected result to the base, you would get something close to the desired. The ball ms has too much shadow, the area where the wall should be blocking it out, so when combined that area has double the shadow?
Hopefully someone has understood this, and has a good solution to this!!
Thanks
I have come across this issue when adding a people MS pass to a base render.
The people are having shadows from all lights, even behind walls, cast.
I'm not sure if I'm being clear so have made some example images to show what I mean!!
Ignoring that fact that the expected image has the wrong gamma! if you add the expected result to the base, you would get something close to the desired. The ball ms has too much shadow, the area where the wall should be blocking it out, so when combined that area has double the shadow?
Hopefully someone has understood this, and has a good solution to this!!
Thanks
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