I'm working on lighting/materials for an upcoming job and I'm getting some weird aliasing problems whenever I turn on photon mapped caustics, at least in this file. See the images below - you can see an aliased white keyline around my objects, particularly obvious in the one where I turned on the Vray depth of field and it became a huge halo.
This goes away as soon as I turn off the photon mapped caustics so it appears to be strictly related to that function. It's an odd one IMO because it shows up all the way around the objects, even where they are in contact with the ground (you can see it in the overall image of the caustic pass below). Only two Vray lights are set to produce caustics, and only the 3 letter objects will generate them (the ground/wall are set to receive only).
This came up while testing so I brought the caustic multiplier way down and I raised the search distance quite a bit from where it was, and I'm pretty sure that I got rid of this in my last render test, but it popped up again when I ran the set of hi-res.
Any ideas what might cause this kind of artifact? It's totally ruined all the passes and I need to be rendering this job in the coming week. I can do it without caustics but it loses a lot of nice kick without those glints/reflections in there.
b
Thanks in advance for any help.
b
This goes away as soon as I turn off the photon mapped caustics so it appears to be strictly related to that function. It's an odd one IMO because it shows up all the way around the objects, even where they are in contact with the ground (you can see it in the overall image of the caustic pass below). Only two Vray lights are set to produce caustics, and only the 3 letter objects will generate them (the ground/wall are set to receive only).
This came up while testing so I brought the caustic multiplier way down and I raised the search distance quite a bit from where it was, and I'm pretty sure that I got rid of this in my last render test, but it popped up again when I ran the set of hi-res.
Any ideas what might cause this kind of artifact? It's totally ruined all the passes and I need to be rendering this job in the coming week. I can do it without caustics but it loses a lot of nice kick without those glints/reflections in there.
b
Thanks in advance for any help.
b
Comment