Hi!
Just wanted to report this bug, it's very easy to reproduce.
step 1: create a vraylight
step 2: apply a texture (procedural or bitmap)
step 3: render - all is fine, the light is visible and illuminates the scene.
step 4: change the light's type to sphere - notice, that the TEXTURE section is grayed out and cannot be turned off - my safe bet was, that the texture was not being used at that moment.
step 5: render - there's no light, as if it was turned off. and since the TEXTURE section is grayed out, I assumed that SPHERE wasn't using any map. unfortunatelly the texture (although apparently not used) was the cause of the broken light.
and now a fun fact about vraylight - in DOME mode, tha light seems to render approx 4-5 times faster with a bitmap in the texture slot (simple setup - a plane with one vraylight above it). procedural (gradient ramp) makes the dome light invisible/off.
cheers!
Maciej
Just wanted to report this bug, it's very easy to reproduce.
step 1: create a vraylight
step 2: apply a texture (procedural or bitmap)
step 3: render - all is fine, the light is visible and illuminates the scene.
step 4: change the light's type to sphere - notice, that the TEXTURE section is grayed out and cannot be turned off - my safe bet was, that the texture was not being used at that moment.
step 5: render - there's no light, as if it was turned off. and since the TEXTURE section is grayed out, I assumed that SPHERE wasn't using any map. unfortunatelly the texture (although apparently not used) was the cause of the broken light.
and now a fun fact about vraylight - in DOME mode, tha light seems to render approx 4-5 times faster with a bitmap in the texture slot (simple setup - a plane with one vraylight above it). procedural (gradient ramp) makes the dome light invisible/off.
cheers!
Maciej