I'm having a bit of a strange problem with specularity being clipped on a FastSSS2 skin shader.
I've included an image that should make it clearer. Instead of gradually fading out as expected,
the specularity gets clipped starting somewhere around 50%
The FastSSS2 is part of a multi-sub shader and the specularity is controlled by a vraycolor node
(same problem without it). I am running the latest Vray, Max 2009 64bit and rendering using LWF.
I've included an image that should make it clearer. Instead of gradually fading out as expected,
the specularity gets clipped starting somewhere around 50%
The FastSSS2 is part of a multi-sub shader and the specularity is controlled by a vraycolor node
(same problem without it). I am running the latest Vray, Max 2009 64bit and rendering using LWF.
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