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Camera Map Per Pixel + Vertical shift

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  • Camera Map Per Pixel + Vertical shift

    Hello,

    I am using a Camera Map Per Pixel using a Vray Camera with a vertical shift different from 0.0 . If i render the view, the Camera Map is not working properly and appears shifted vertically.
    Is there a way to correct this without using a Camera Map modifier on the geometry ?

    Thanks,
    0livier

  • #2
    Does it work if you use max cam aligned to the vraycam for the mapping?
    Eric Boer
    Dev

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    • #3
      Hello,
      That means that i have also to match the FOV of the max cam and the focal of the vraycam... I will give a try. Thanks,
      0livier

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      • #4
        your trying to do 2.5mattepainting?

        ---------------------------------------------------
        MSN addresses are not for newbies or warez users to contact the pros and bug them with
        stupid questions the forum can answer.

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        • #5
          Yes Da_elf, we can call it like this.
          The Camera Map Per Pixel works fine with no vertical correction on the vray camera..
          I need to match exactly the rendering output to the view... a 2.5 mattepainting as you name it.
          I still need to try the idea of Rerender..

          Cheers,
          0livier

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          • #6
            why use vray camera though. a max camera would work just as well

            ---------------------------------------------------
            MSN addresses are not for newbies or warez users to contact the pros and bug them with
            stupid questions the forum can answer.

            Comment


            • #7
              I think one of the tools in Lele's script would match a VRAY cam to a Max cam as well
              Two heads are better than one ...
              ....but some head is better than none.....

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              • #8
                Thanks for all your answers, i will check all this.
                0livier

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