Hello,
I am using a Camera Map Per Pixel using a Vray Camera with a vertical shift different from 0.0 . If i render the view, the Camera Map is not working properly and appears shifted vertically.
Is there a way to correct this without using a Camera Map modifier on the geometry ?
Thanks,
0livier
I am using a Camera Map Per Pixel using a Vray Camera with a vertical shift different from 0.0 . If i render the view, the Camera Map is not working properly and appears shifted vertically.
Is there a way to correct this without using a Camera Map modifier on the geometry ?
Thanks,
0livier
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