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Do these two things work together? I've tried assigning Material ID's within each of the materials in a VrayBlendMTL and when I add the MultiMatte it doesn't render anything in any of the RGB channels.
I'd say since the blend material is a combination of multiple sub materials then vray is going to be confused as to which one to pick - if it's the object you're going for matte wise then use the material id setting at the vrayblendmtl level and not in the sub mats.
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