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Viewport vs physical camera missmatch

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  • Viewport vs physical camera missmatch

    Hello, yesterday I was trying to match an aerial photography using a vray physical camera. After tweaking all parameters including horizontal and vertical shifts and hit the render button, I found that what it was seen in the viewport didn't match with the rendered image.
    I'm using Windows XP 64-bit, 3dsMax 2009 SP1 64-bit, Vray 1.5 SP3a 64-bit.
    I attach both images.
    Vlado, if you want the 3dsmax file, plesae give me a email address and I'll send it to you.

    Thanks
    Attached Files

  • #2
    your not using distortion are you?
    Chris Jackson
    Shiftmedia
    www.shiftmedia.sydney

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    • #3
      nop, but after finding the problem I was trying every parameter, changing from cuadratic to cubic, changing to perspective, then to standard camera, etc... but no positive result

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      • #4
        and what about camera view-angle ? this can be a problem .....

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        • #5
          I'm not sure what you mean by that. Being an aerial shot the camera is quite in angle.

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          • #6
            It looks as if your angle is off - not necessarily a problem with the VrayCamera itself.
            LunarStudio Architectural Renderings
            HDRSource HDR & sIBL Libraries
            Lunarlog - LunarStudio and HDRSource Blog

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            • #7
              i think i remember that the physcam FoV could not be EXACTLY matched in the viewports.
              That's due to its accurate lens simulation.
              Again, if i recall right.
              Lele
              Trouble Stirrer in RnD @ Chaos
              ----------------------
              emanuele.lecchi@chaos.com

              Disclaimer:
              The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

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              • #8
                That's interesting Lele. So to match a 3d camera with a photo would be better to use a standard camera?

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                • #9
                  that, plus a lens-distortion software.
                  The standard camera at least doesn't add lens distortion to the cg stuff, so you only have one distortion (the one in the picture/footage) to compensate for.
                  PTLens seems good a tool to do that.
                  Lele
                  Trouble Stirrer in RnD @ Chaos
                  ----------------------
                  emanuele.lecchi@chaos.com

                  Disclaimer:
                  The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

                  Comment

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