I am using VRay sun/sky for lighting / environment. My experience is that compared to using HDRI, the Vray sky is a lot less vivid in reflective / refractive surfaces.
A workaround for this is to make surfaces unrealistically shiny - but I do not like hacks like this to solve problems.
Does anyone have any thoughts on this issue?
A workaround for this is to make surfaces unrealistically shiny - but I do not like hacks like this to solve problems.
Does anyone have any thoughts on this issue?
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