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  • buckets of darkness

    hi there!

    i think this is my first post here and its a superduper big problem i got

    well i cant use distributed rendering anymore because all the buckets of the render slaves have a different brightness..

    i just checked an old file wich i rendered 100% with sp2 and distributed and i had GAMMA CORRECTION turned OFF when i created it (yep i know its f#+#ng lame and i would die without it noiw *g)... with gamma turned off there is no bucket problem well but there still aint a problem if i turn gamma on ;(( (edit)

    soo with gamma correction enabled the bucket problem even comes in scenes with NO texturemaps (so its not a network path problem) and pure 3dsmax geometrie (i use rhinotomax for data import).

    looks like this all the time.. (hmm hope the pictures are working )

    -hmm well im using the typical gamma correction for lwf gamma 2,2 with input 2,2 and out 1,0
    -textures have unc paths
    -vray sp3a 64bit on every computer and 3dsmax2009 design
    -tried it with 3dsmax 2010 and the same problems !!!
    -even with the old sp2 vray do i get these random dark buckets with the same scene

    well im out of ideas and hope u can help me fix this problem, the darker buckets lokk like someone turned up the contrast and its stronger in dark areas..

    well i can send u a scene but everything new,old or whatever i trie has this problem

    sooo thanks in advance cause i gotta have this fixed before vray rt arrives *g

    seeya
    Attached Files
    Last edited by krassi; 27-05-2009, 07:51 AM.
    Daniel Krassnig / http://www.vistral-3d-visualisierung.de/ / Architektur Visualisierungen

  • #2
    Are you using "," as a decimal symbol? Try using "." and it should work fine.

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    • #3
      thanks for the tip but i can only use "," if it try "." my 3dsmax corrects it to a comma ;(
      Daniel Krassnig / http://www.vistral-3d-visualisierung.de/ / Architektur Visualisierungen

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      • #4
        hiii im still having these bucket problems.. if anyone has an idea why different computers make different bright buckets during irradience calculation and even when i used qmc+qmc .. i wonder what vray rt will do .. there is no problem if i calculate the irradience on one computer and render with distributed rendering and from file settings.
        the gamma settings are 2.2 on all machines and 2.2,1.0 in/output..
        well it pretty annyoing since i normaly use 32 cores for rendering architecture stuff in 300dpi print resolution..

        well seeya. daniel
        Daniel Krassnig / http://www.vistral-3d-visualisierung.de/ / Architektur Visualisierungen

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        • #5
          Try changing your decimal separator in windows control panel - hit customize on the top right of regional settings and change to a "." from there - might help.

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          • #6
            hmm tried it but still the same,
            BUT after i changed the gamma value in the colormapping settings from 1.0 to 2.2 there was no brightness differenz anymore

            ill check it with the rt vray version today, hope this at least works.. but this rendering problem really drives me mad

            seeya,daniel
            Last edited by krassi; 02-06-2009, 07:13 AM.
            Daniel Krassnig / http://www.vistral-3d-visualisierung.de/ / Architektur Visualisierungen

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            • #7
              hiho.. my bucket problem is somehow gone ).. 6 computers for super fine distributed rendering and no problems.. and i finally got some solid settings wich work with most interior and extrior scenes.. seeya .. ill post some stuff soon
              Daniel Krassnig / http://www.vistral-3d-visualisierung.de/ / Architektur Visualisierungen

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