Many of our scenes render only using ~50% of the CPU capacity with 8 cores. I believe this is caused by the new bitmap handling. Using iBitmapPager.enabled = false doesn't make any difference.
Using only gray material without any textures render just fine with 100% but textures kill the performance right away.
Is there any workaround for this major problem?
Using only gray material without any textures render just fine with 100% but textures kill the performance right away.
Is there any workaround for this major problem?
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