When I use old FastSSS2 settings, liquid looks correct even with the glass with correct refraction. But I dont know, what Vlado do exactly to the UVW mapping. When I came home, I will look at it.
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Liquid with different transparency (fastsss2)
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AMD TR 7980X, 256GB DDR5, GeForce RTX 4090 24GB, Win 10 Pro
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Ok, I have some time now, so I checked a scene. Thanks Vlado for UVW trick. I dont know how 3ds max or Vray computing a scene, I am not a programmer, so I dont know why there have to be a same UVW map on a glass as on the liquid, but it works pretty good.
There is two tests, I change some setting to achieve what I want.Last edited by Jiri.Matys; 08-06-2009, 12:55 AM.AMD TR 7980X, 256GB DDR5, GeForce RTX 4090 24GB, Win 10 Pro
---------------------------
2D | 3D | web | video
jiri.matys@gmail.com
---------------------------
https://gumroad.com/jirimatys
https://www.artstation.com/jiri_matys
https://www.youtube.com/channel/UCAv...Rq9X_wxwPX-0tg
https://www.instagram.com/jiri.matys_cgi/
https://www.behance.net/Jiri_Matys
https://cz.linkedin.com/in/jiří-matys-195a41a0
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