I just noticed what appears to be an error in the Physcam. The new vertical offset is a very good feature, but it... doesn't work properly.
I've set up a test scene with close to identical cameras. One uses vertical offset, with a value of -0,252. The other camera has its target moved up, and is then vertically shifted to 0,252.
Both cameras appear identical in the viewport, as you can see from the attached images. But when I hit render, the outcome of the cameras are very different.
Is it a bug, or am I doing something horribly wrong?
I'd like the offset to work properly, because it's a great feature.
(And when we're on the topic, it would be great if you could lock the "guess vertical shift"-button to automatic feedback when you move the camera target.)
I've set up a test scene with close to identical cameras. One uses vertical offset, with a value of -0,252. The other camera has its target moved up, and is then vertically shifted to 0,252.
Both cameras appear identical in the viewport, as you can see from the attached images. But when I hit render, the outcome of the cameras are very different.
Is it a bug, or am I doing something horribly wrong?
I'd like the offset to work properly, because it's a great feature.
(And when we're on the topic, it would be great if you could lock the "guess vertical shift"-button to automatic feedback when you move the camera target.)
Comment