On the project I'm currently working on, I felt it to best to consolidate all passes into a multi-layered EXR file. Of course the ObjectID render element is not anti-aliased, and while there are ways to deal with this in post, it's not exactly optimal. Coverage could be used in this instance in conjunction with the ObjectID, but I do not see a way to export that into the EXR when using V-Ray.
So then we move on to the multi-matte element. I'm not keen on the fact that we need to essentially define Object ID's a second time, there should be a more efficient programmed way to deal with this, but I understand the restrictions of these types of the channels. I'm also aware of the wire color alternative, but if this can somehow be streamlined for maximum efficiency in a future version, that would be great.
Now while we can define 3 object ID's per element, multiple multimatte elements are allowed and appear in the V-Ray frame buffer.
Problem is After Effects using the Fnord OpenEXR/ProEXR plugins recognizes only one multimatte element (perhaps because multiples of the multimatte elements are labeled identically rather than numbered?).
So I'm wondering if anyone could confirm if this is an AE problem or one present in other compositors? I have the feeling Nuke can handle it?
Thanks...
So then we move on to the multi-matte element. I'm not keen on the fact that we need to essentially define Object ID's a second time, there should be a more efficient programmed way to deal with this, but I understand the restrictions of these types of the channels. I'm also aware of the wire color alternative, but if this can somehow be streamlined for maximum efficiency in a future version, that would be great.
Now while we can define 3 object ID's per element, multiple multimatte elements are allowed and appear in the V-Ray frame buffer.
Problem is After Effects using the Fnord OpenEXR/ProEXR plugins recognizes only one multimatte element (perhaps because multiples of the multimatte elements are labeled identically rather than numbered?).
So I'm wondering if anyone could confirm if this is an AE problem or one present in other compositors? I have the feeling Nuke can handle it?
Thanks...
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