hi there,
when doing post in photoshop i often realise that i need a mask i havent thought of when i did my rendering, then i want to render with lower settings as i only need the mmre, but face strange prolems by doing this.
depending on what i do i get blurred areas on some(not all!!!) edges of some(not all!!) masks.
in the images below you see that the mask for the facade is just fine, also rendered with low settings(low preset 20/20_0,01), only on the edge to the jaloisies i get a blurred area.
when i rise the seetings(medium preset 50/20_0,005) its much better, but this results in high rendertimes.
when i uncheck shadows i get the same problem, but on the edge of another object and don`t know why.
so can someone tell me why this happens and what i can do to get fast renderings only for mmre`s?
when doing post in photoshop i often realise that i need a mask i havent thought of when i did my rendering, then i want to render with lower settings as i only need the mmre, but face strange prolems by doing this.
depending on what i do i get blurred areas on some(not all!!!) edges of some(not all!!) masks.
in the images below you see that the mask for the facade is just fine, also rendered with low settings(low preset 20/20_0,01), only on the edge to the jaloisies i get a blurred area.
when i rise the seetings(medium preset 50/20_0,005) its much better, but this results in high rendertimes.
when i uncheck shadows i get the same problem, but on the edge of another object and don`t know why.
so can someone tell me why this happens and what i can do to get fast renderings only for mmre`s?
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