Hi Folks,
I've got a mesh that I'm rotoscoping over an actors body and I'm treating the surface with vray displacement to get a cracked, rocky texture like desert earth. The texture map came from Zbrush so 50% grey means no surface change, black means pull the surface back in and white is to push out. What I've been finding is that with vray in my scene that when I use an amount of 4 and a shift of -2 (to make sure my 50% means that nothing happens) it's still pulling the surface back a tad. The displacement map is an ifl sequence of the map being gradually colour corrected down to 50% grey so it should have an effect of gradually returning the surface to no displacement at all. what I'm finding in a lot of cases though is that it is having an effect on my surface - even when the map is at 128 grey and thus should have no effect on the surface. Has anyone else encountered this or am I doing something quite stupid due to tiredness? Am I correct in my thinking of how vray is assigning the displacement amounts?
Cheers!
John
I've got a mesh that I'm rotoscoping over an actors body and I'm treating the surface with vray displacement to get a cracked, rocky texture like desert earth. The texture map came from Zbrush so 50% grey means no surface change, black means pull the surface back in and white is to push out. What I've been finding is that with vray in my scene that when I use an amount of 4 and a shift of -2 (to make sure my 50% means that nothing happens) it's still pulling the surface back a tad. The displacement map is an ifl sequence of the map being gradually colour corrected down to 50% grey so it should have an effect of gradually returning the surface to no displacement at all. what I'm finding in a lot of cases though is that it is having an effect on my surface - even when the map is at 128 grey and thus should have no effect on the surface. Has anyone else encountered this or am I doing something quite stupid due to tiredness? Am I correct in my thinking of how vray is assigning the displacement amounts?
Cheers!
John
Comment