Hello.
Using animation(prepass) on every 24th frame with backburner is giving me lots of empty irmap files although the rendering process seams to be working.
I'm trying to render an irrmap for every n'th frame and them merge them all in one big file.
I used to use the rerenders scripts (http://www.chaosgroup.com/forums/vbu...ghlight=script) but thought using "animation(prepass)" would do the same job.
I know "animation(prepass)" is intended for rendering moving objects and the I should use "incremental add to current map" but DR is more unstable in certain scenes.
Nevertheless...shoudn't "animation(prepass)" work with backburner?
How is it possible to see a node rendering FB rendering ok and on the end saves an 88k 0 samples irrmap to the file server??
Thanks
Using animation(prepass) on every 24th frame with backburner is giving me lots of empty irmap files although the rendering process seams to be working.
I'm trying to render an irrmap for every n'th frame and them merge them all in one big file.
I used to use the rerenders scripts (http://www.chaosgroup.com/forums/vbu...ghlight=script) but thought using "animation(prepass)" would do the same job.
I know "animation(prepass)" is intended for rendering moving objects and the I should use "incremental add to current map" but DR is more unstable in certain scenes.
Nevertheless...shoudn't "animation(prepass)" work with backburner?
How is it possible to see a node rendering FB rendering ok and on the end saves an 88k 0 samples irrmap to the file server??
Thanks
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