When using standard lights viewport is ok, but VRayLight I think for its rectangullar manner is so overexposed in viewport. I know, this is it for a long time, but I think now is time to correct that, isnt it ? Or miss I something ?
I like new shading system in 3ds max 2010, but VRayLights so much light the viewport through that render is ok.
I like new shading system in 3ds max 2010, but VRayLights so much light the viewport through that render is ok.
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