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phys.cam renders flipped ?

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  • phys.cam renders flipped ?

    Hello Hello,

    in the viewport my phys.cam lokos fine.. but when rendering the image is the opposite way.. looks like it's flipped horizontal...

    never seen that before .. does someone know how I can get rid of that ?

    thx a lot,
    bernhard
    www.bernhardrieder.com
    rieder.bernhard@gmail.com

  • #2
    Does the camera look "normal" in plan view?

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    • #3
      Originally posted by bernhard View Post
      Hello Hello,

      in the viewport my phys.cam lokos fine.. but when rendering the image is the opposite way.. looks like it's flipped horizontal...

      never seen that before .. does someone know how I can get rid of that ?

      thx a lot,
      bernhard
      I've got this issue before.
      The camera is too close from target. Try to move the camera away from target...

      Best regards...
      My Flickr

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      • #4
        target is too close to cam , happens when you merge cams to a scene with different scene scales

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        • #5
          Originally posted by pg1 View Post
          target is too close to cam , happens when you merge cams to a scene with different scene scales
          Camera is too close from taget or taget is too close from camera...

          My Flickr

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          • #6
            thank you

            thank you for all your feedback...

            well, definitly the target distance is 1 cm... if I increase it works.. hmm..
            but because the vray cam is digital, shouldn't that work without that issue ?

            and another thing:
            target distance... I would like to animate the target distance... but ... yes, actually it doesn't work when I try to use the Auto Key function in max.... I am confused now... why isnt' that possible ?

            thx for all your help,
            I really appreciate that,
            bernhard
            www.bernhardrieder.com
            rieder.bernhard@gmail.com

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