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How to get rid of obsolete .dlr

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  • How to get rid of obsolete .dlr

    Hy there,

    we just got a MAX-scene from anoffice, with the VRay-RT .dlr inside. We don´t have the RT-Plugin. If we want to render the scene in the network, the scene doesn´t render because of the missing .dlr.

    Does anybody know how to get rid of this .dlr?

    Help is pretty much appreciated, cause we need to start rendering in 2 days!!!

    Greetings, d.
    www.lightshape.net

  • #2
    Good question...
    (Got the same thing here from some (older) stations with I did not mind installing RT on.)
    Alain Blanchette
    www.pixistudio.com

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    • #3
      In the renderpanel choose a different activeShade renderer (Scanliner)

      Regards,
      Thorsten

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      • #4
        All right,

        this works. The problem is, that if you don´t have the RT-Plugin, you can´t switch it off. It shows Scanline as active Shade renderer anyway. So the guy who created the scene has to switch RT off and save it. Than it´s possible to open and render it with a system where no RT is installed...

        if anybody has a better solution...?!?
        www.lightshape.net

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        • #5
          It's probably showing as scanline because it can't show anything else. What if you set it via Maxscript?

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          • #6
            Unfortunately, I don´t know how to switch the active shade renderer via MAX-script...

            But it can´t be, that there is no solution!?! Any other ideas?

            greetings and thanks for the answers!!!

            d.
            www.lightshape.net

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            • #7
              I thought there was a blur script for removing missing plugins, but its only for missing modifiers.
              I am pretty sure there is a script floating around somewhere for this
              Chris Jackson
              Shiftmedia
              www.shiftmedia.sydney

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              • #8
                Run this in the listener to set the active shade to scanliner. SHOULD work also wihout RT, but havent tried. So no guarantuees.

                Code:
                renderers.activeShade = Default_Scanline_Renderer()
                Regards,
                Thorsten

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                • #9
                  Originally posted by instinct View Post
                  Run this in the listener to set the active shade to scanliner. SHOULD work also wihout RT, but havent tried. So no guarantuees.

                  Code:
                  renderers.activeShade = Default_Scanline_Renderer()
                  Regards,
                  Thorsten
                  Confirmed fix

                  Comment


                  • #10
                    Süpercool, Thanks Dude, this works!

                    For some reason I figured out that on a different computer it says "missing renderer" at the active shade box. if it´s like this, you can just switch to scanline and it´s working. I couldn´t figure out when which state is appearing...

                    thanks for the answers...

                    d.
                    www.lightshape.net

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