When not having a perfect mesh, Fog Color of VRayMtl isn't working
correctly. It shows the full Fog Color value in self-interpenetrating
areas, even with Max Depth set to 1.
Please take a look at the the Scene / Image - Is there a solution to
that issue so that even these areas get fogged correctly?
Best, Rob
correctly. It shows the full Fog Color value in self-interpenetrating
areas, even with Max Depth set to 1.
Please take a look at the the Scene / Image - Is there a solution to
that issue so that even these areas get fogged correctly?
Best, Rob
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